WebNov 1, 2011 · Viewed 904k times. 134. This is a pretty simple Java (though probably applicable to all programming) question: Math.random () returns a number between zero and one. If I want to return an integer between zero and hundred, I would do: (int) Math.floor (Math.random () * 101) Between one and hundred, I would do: (int) Math.ceil … WebApr 20, 2024 · Currently got this local AllDucks = Ducks['Tier ' .. GiftStats[Item].Tier]:GetChildren() -- Gets the 5 items they can win local WonItem = AllDucks[math.random(1, #AllDucks)] -- Picks the random one However, each item has it’s own percentage of getting said item. Common - Percentage = 75 Uncommon - …
lua - Choose a random item from a table - Stack Overflow
WebMar 28, 2024 · The Math.random () static method returns a floating-point, pseudo-random number that's greater than or equal to 0 and less than 1, with approximately uniform … WebFeb 21, 2024 · In this example, we implement a method called decimalAdjust () that is an enhancement method of Math.floor (), Math.ceil (), and Math.round (). While the three Math functions always adjust the input to the units digit, decimalAdjust accepts an exp parameter that specifies the number of digits to the left of the decimal point to which the number ... fish on screen for cats to watch
FiveM-Scripts/client.lua at master · guicaulada/FiveM-Scripts
WebMar 8, 2024 · local keys = {} for k,_ in pairs (cfg.items) do table.insert (keys, k) end. Now all you have to do is picking up a random key by doing the following : local key = keys [math.random (1, #keys)] Then, just apply what you have done before to give the item to the player. Also note that in your searchForItems function, in the for loop : local found ... WebJan 25, 2024 · When called with one argument, math.random(n) returns a random integer from 1 to n including. Share. Follow edited Aug 17, 2024 at 20:51. BSMP. 4,548 8 8 gold badges 35 35 silver badges 44 44 bronze badges. answered Jun 7, 2010 at 9:56. Michal Kottman Michal Kottman. WebDec 2, 2024 · local chance = math.random (1,3) if chance == 1 or 2 or 3 then --put code in here end. Is good ? For chance, I prefer use percentage (more explicit). First, you need to generate a number between 0 and 100 and in a condition, you just check if it’s greater than the chance you want (in this case I put 50%). fish on screen